To get back to C++ - it does produce interesting results from time to time (like helps working with pretty specific linguistic structures) but more often it just generated noise that took me more time looking at it than actually using it in the end. Often it does not what I want (I've been writing this stuff for 10 years now and it's probably my 5th iteration of something like that, at least) but it also helps immensely learning Rust along the way because it often suggests solutions and tricks that I didn't know yet and gives me the chance to look it up. It also produces astonishingly useful trait bounds and similar. There isn't even a single occurrence of the word "synthesize" in the codebase. and the best part is: there isn't even a "synthesize" function yet. Like you got a load_model function and match its results - it suggests the correct arms and also wants to call a a "synthesize" function in the correct module, passing parameters that do make sense. I am really surprised because I am working on a rather exotic codebase (I am evaluating Rust for the Text-To-Speech engine of ) but it really seems to "get" what I am working on. I've been rather underwhelmed by Copilot with C++ but the last few days I've been using it for Rust and I am really surprised.
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